Skip to content
TAO

Purgatory PURG

UNDER CONSTRUCTION

This page is still being written. It may be used as-is, but some sections are incomplete, and others may contain incorrect information.

Is it equipped or not? Depends who you ask.

Warning

While purgatory is a useful equipment state to exploit, many ways to delete unculled purgatory equipment will crash the game.

Overview

Normally, when you have something equipped, Link's actor and the equipment actor agree on what's going on:

  • Link has the equipment connected to him (as a dependency, among other ways);
  • The equipment considers Link to be its user.

With purgatory equipment, only the latter is true. It considers itself to be equipped on Link, but Link disagrees.

Purgatory equipment acts like it's properly equipped in some regards:

  • You can't select it with Ultrahand, Fuse or Recall.
  • It's always visible during Ascend animations.
  • If Link is subject to any fire or ice effects, all purgatory equipment will have the same appearance.
    • It may not look this way, but wooden pugatory equipment will still burn up after 60 seconds (5 seconds for shields) — this will crash the game if you don't extinguish the fire first!
  • It can be a viable lightning target when Link is exposed to the sky during a thunderstorm.
  • It participates in Link's warp animation.

But it has the following differences:

  • It can't be picked up. If you try to pick it up with nothing of that kind equipped, nothing happens. If you try to pick it up when it would go straight into the inventory, the game will crash.
  • You can't fuse it to anything. If you try, Fuse is just automatically cancelled.
    • If you try fusing purgatory equipment to Mineru, the existing fuse on that attachment point is deleted and Fuse is cancelled. Nothing else happens.
  • It never culls from being left in a culling area, or because Link culls.

Partial Fusion

Purgatory equipment has some additional features when on one side of a fuse entanglement or cold fuse:

Purgatorified Parent

  • Ultrahanding the child will temporarily reconnect the purgatory equipment to Link, and keep it at the same relative position it was at when first sent to purgatory. It re-releases when you let go of Ultrahand.
  • Ultrahanding the child while loading a different file will UltraSLOT the equipment.
    • If the partial fuse connection between the two is just a cold fuse connection, the child will still be deleted on reload without some other connection to keep it around.

Purgatorified Child

  • Having the parent equipped will keep the purgatory child equipped or positioned on Link as it was when it first entered purgatory. If that position was in one of Link's hands, this is known as equipped purgatory; you can use that equipment for combat, where it will function just like a zuggle. If you drop the parent, the child will drop from Link.
    • This doesn't happen if the child was purgatorified through a physical cull; such equipment will stay culled.
    • Instead of equipping the parent, you can also Zuggle Drop it. To release the child, equip and drop the parent, or move it with Ultrahand.
  • Warping with the parent equipped will undo the purgatory status of the child, which will drop at Link's last position before the warp.

Creating purgatory equipment

To send equipment to pugatory (to 'purgatorify' it), you have several options:

  • Drop equip a piece of equipment, then drop it.
    • Be ready for it to fly away from Link with great speed when you drop it!
  • Smuggle a weapon or shield, then equip and shock-drop another. (If you smuggled a weapon, you can also throw the second instead.) The smuggle will lose collision and be purgatorified.
    • The second piece of equipment will be moved to the drop equip position, and thus also easy to purgatorify. It's a weak drop equip though, and will move back if you change Link's animation state enough.
  • Drop some equipment while it's culled, and you have a [static, unculled] smuggle or zuggle of the same equipment kind. The dropped equipment will be sent to culled purgatory.
    • This equipment will permanently lose collision with the world.
    • If the purgatory equipment has a fuse entangled parent, and you purgatorified it with an intangible cull, you can cull and uncull the parent to uncull the child. If you then equip (or zuggle drop) any fuse entangle or cold fuse parent, you can bring the child back into its last equip state. If it was in Link's hand and you equip something else of that type, you can use it in combat.
    • Do not do this after purgatorifying a shield while Link is guarding with it! Unculling this shield will crash the game.

Culled purgatory

If equipment is in purgatory and culled, it will not be deleted on reload. If you fuse entangle something to that equipment, with some other way to uncull the fuse entangled object afterwards, that object will also persist as a PSLOT.

Culled purgatory and PSLOT are similar to invizuggle and invizlot respectively, but with some differences:

  • Culled purgatory equipment does not contribute to zuggle overload, which can be convenient if you're already close to the threshold and don't want to push it further. Link will completely overload before you reach even 20 invizuggles, but the game will handle hundreds of permaculls before running into problems.
  • PSLOTs don't automatically text dive, as while the culled purgatory parent is enough to keep the item around, it doesn't count as a dependency to Link. If the item is equipment, or has an intermediate equipment parent, you can zuggle or zuggle drop that to make the item text dive.

Crash risks

The following ways of deleting unculled purgatory equipment will crash the game:

Danger

This list of purgatory equipment crash methods is incomplete — there are more than are listed here!

These will always crash the game without exception:

  • Unculling a shield that was purgatorified while culled, and while Link was guarding with it
    • 'Guarding' means 'Link holds it out in front of him'. You can still purgatorify shields in Link's left hand if he has it down by his side.

These will typically crash the game:

  • Picking it up with something else equipped
  • Burning it

You can avoid these typical purgatory crashes with some preparation:

  • On purgatory equipment that has a partial fusion parent (cold fuse or fuse entangle), if the parent is either equipped, or being moved with Ultrahand. (Having it zuggled does not work for this.) The equipment will be deleted as normal.
  • If the equipment was also Despawn Interrupted with a death reason of a high enough priority (Eaten meets that requirement for all crash methods listed above). The equipment won't be deleted.

But the following are always safe to do:

  • Reloading/warping, and letting purgatory equipment be deleted in the loading screen.
  • Pausing and unequipping its FE parent.
  • Distance despawning it (going too far away) or its FE parent.
  • Despawning it or its FE parent by exceeding the dropped equipment limit of 20.
  • Re-equipping / zuggle dropping its parent, and then breaking it due to durability loss.

Other effects

  • Enemies will never pick up purgatory equipment.