Skip to content
TGY

Smuggle

UNDER CONSTRUCTION

This page is still being written. It may be used as-is, but some sections are incomplete, and others may contain incorrect information.

Description

An equipment smuggle is the state an equipment is put in when it is currently in the action of dropping, i.e. when it is in the drop queue. Smuggles naturally get created for 4 frames when any equipment is dropped from Link's hand. During those frames, the piece of equipment is outside of Link's inventory but is still visibly dropping, as the game is handling the drop. This state can be abused and kept for as long as desired using several methods in all versions.

The main reason to obtain longer-lasting smuggles is to trivially upgrade them into zuggles.

Variants

Smuggles can come in different variants, depending on their equip position, and if they're culled or not:

Static Dynamic Drop
Name (when unculled) Smuggle (Static Smuggle, if clarifying is important) Dynamic Smuggle Drop Smuggle
Name (when culled) Invismuggle Dynamic Invismuggle Drop Invismuggle
Common abbreviation dsmuggle ds
Unsmuggling it Equip something else of that type, and warm drop it Equip something else of that type, and throw or shock drop it Equip the smuggle and fail drop it
Upgrading it to a zuggle Equip something else of that type, and fail drop it Equip something else of that type, and warm drop or fail drop it Equip it, and zuggle drop it

The distinction between different equip positions is less important for culled smuggles and zuggles.

Creating smuggles

D-Pad Lock

If playing on version 1.1.2 or higher, consider Despawn Interrupting the equipment first, to avoid problems with D-Pad Lock.

Although a smuggle is technically created whenever you warm drop equipment, there are ways to create more persistent smuggles:

Culling

Cull the equipment (without culling Link) and drop it. The easiest way to do this is to Fuse Entangle it to some other equipment, which you leave in a culling area, or by FE-ing the equipment to Mineru.

Overload

Overload pickup the equipment, then drop it. This will be a Ground Drop Smuggle.

Despawn Interrupt

DI equipment loves to smuggle when it should just drop normally. Drop DI equipment, then equip and unequip something else of the same type.

Comparison to zuggles

Smuggles and zuggles are very similar in behaviour and nature. From the equipment's perspective, they are exactly the same. The only difference is in how Link treats them; if Link considers the equipment to be what he is actively dropping, it's a smuggle. If not, it's a zuggle.

Effects

  • Culling on version 1.2.0 and up - On newer versions of the game, a smuggle is culled if something else of that type is equipped, and unculled when the smuggle fully drops. This is what makes portable culling work (and why it takes a drop–swap, not just a drop).
    • Fail drops didn't forcibly uncull until version 1.2.1, so version 1.2.0 specifically can quick smuggle with no effort.
  • D-Pad Lock - An active smuggle causes the D-Pad to lock on 1.1.2 and up, meaning that it is not possible to use the D-Pad or drop/swap/unequip equipment of the smuggle's type.
    • On version 1.1.2 specifically, you can bypass d-pad lock by opening the ability wheel, then going straight to the quick menu before the game unpauses.
    • Smuggling Despawn Interrupted equipment doesn't cause d-pad lock on any version.
  • Fuse Entanglement - Anything fused, fuse entangled, or animated cold fused to intended equipment will also fuse entangle to any unculled smuggle.
  • Link equip state desync - Most methods of smuggling equipment don't make Link realise he can directly equip new pickups. If you need to equip something after smuggling without it going straight into the inventory, you'll need to equip and unequip something else first.