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M7L

Object Culling OC

1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2

Summary

Places an object in a half-unloaded, limbo like state. Leading to unintended interactions such as Zonai devices occupying the same space, remote control, and more.

Object culling in this instance refers to an optimization trick in which actors within a certain area will be unloaded for the purposes of saving memory.

Mozz, tori, mulberry, Timber - 27 June 2023

Instructions

Notes

With the help of chain FE, it is possible to make an infinitely large cull radius.

Resources

Discord -