Object Culling OC
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Summary
Places an object in a half-unloaded, limbo like state. Leading to unintended interactions such as Zonai devices occupying the same space, remote control, and more.
Object culling in this instance refers to an optimization trick in which actors within a certain area will be unloaded for the purposes of saving memory.
Mozz, tori, mulberry, Timber - 27 June 2023
Instructions
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Notes
With the help of chain FE, it is possible to make an infinitely large cull radius.
Resources
Discord -