Editor Guide & Markdown Reference
This page provides a comprehensive guide for editors contributing to the Ultrabroken Archives written in Markdown and published with MkDocs + Material. It covers contribution workflows, conventions, custom site features, and all active Markdown extensions.
Quick Navigation
Contributing · Frontmatter Reference · Site-Specific Features · Markdown Reference · Quick Reference · See Also
Contributing
This is a community project — everyone is welcome to contribute even without a GitHub account. Join the discussion and post your discoveries in our dedicated Encyclopedia thread on the TotK Speedrunning Discord.
Editing Workflow
All wiki content lives in docs/wiki/. Edit Markdown files directly on GitHub or via your normal git workflow.
- Navigate to the file you want to change, or create a new one in the appropriate subfolder. Use
_wip/blank.mdas a starting template. - Click the pencil ✏️ icon to edit in the browser, or use your normal GitHub workflow.
- Make your edits, write a concise commit message, and commit directly to "main" (or open a Pull Request).
- After committing, the site rebuilds in around two minutes. Wait until it finishes before making the next commit.
Not ready to publish? Place your file in docs/wiki/_wip/ or add draft: true to frontmatter — the page builds and gets a shareable URL but stays hidden from search, the grimoire, and web crawlers. See Drafts & Previews below.
- Use lowercase kebab-case for all filenames.
- Don't append abbreviations or aliases to filenames
- Image files go in
docs/assets/images/. - To reorganize navigation, update
mkdocs.ymlor ask a maintainer. - Avoid editing CI workflows in
.github/workflows/unless asked.
Drafts & Previews
Pages can be marked as drafts so they build and deploy to the live site (allowing editors to preview rendered output and share the URL for feedback) while staying completely hidden from all discovery systems.
A page is treated as a draft when either condition is true:
- It lives anywhere under the
docs/wiki/_wip/folder (path-based — no frontmatter needed). - Its frontmatter contains
draft: true(flag-based — works in any folder).
What drafts are hidden from
| System | Hidden? | How |
|---|---|---|
| Site search | Yes | search.exclude metadata injected automatically |
| Grimoire | Yes | BM25 index builder skips draft pages |
| Web crawlers | Yes | <meta name="robots" content="noindex"> injected |
| Direct URL access | No | Pages are accessible — share the link for review |
Using _wip/ (early exploration)
Place your file in docs/wiki/_wip/. It will be built and accessible at its URL but invisible to search and the grimoire. No frontmatter flag needed — the path is enough.
The _wip/blank.md template already includes draft: true by default.
Using draft: true (near-final drafts)
When a page is close to final and already lives in its real location (e.g., docs/wiki/glitchcraft/my-new-glitch.md), add draft: true to its frontmatter:
title: "My New Glitch"
draft: true
When ready to publish, simply remove the draft: true line and commit. The page immediately becomes discoverable.
Using unlisted: true (permanent reference pages)
For pages that are fully published and intentionally permanent — but shouldn't surface in search or AI results (e.g. editor guides, about pages, meta content) — use unlisted: true:
title: "My Reference Page"
unlisted: true
| System | Unlisted? | vs Draft |
|---|---|---|
| Site search | Excluded | Same |
| AI evidence | Excluded | Same |
| Web crawlers | Crawlable | Draft is noindex |
| Draft banner | None | Draft shows banner |
| Social cards / OG | Generated | Draft skips |
| Direct URL access | Accessible | Same |
Style Best Practices
- Write in the present tense and keep instructions concise.
- Keep steps as granular as possible. Extract pausing / unpausing into dedicated steps with bold styling.
- Avoid abbreviations in titles for easy parsing.
- Use Admonitions for important callouts (notes, warnings, tips).
- Prefer collapsible Details only when content is optional or supplementary.
- Leverage code block titles to label examples.
- Apply custom IDs with Attr List for deep-linking to specific sections.
- Use Def Lists for glossaries and terminology sections.
- Tab related content to keep pages more scannable.
- Nest extensions appropriately (e.g., code blocks inside admonitions).
Relative Linking
Prefer relative links for cross-references to other markdown pages or images inside the wiki. MkDocs verifies these during the build process to prevent broken links and it ensures links still work correctly across forks. A relative link resolves the path based on the current markdown file's location inside the folder structure. Use ../ to climb one directory higher up.
- To link a file in the same folder:
[Link Text](other-file.md) - To link a file in a subdirectory:
[Link Text](subfolder/other-file.md) - To link a file in a parent folder:
[Link Text](../other-file.md) - To link a file in another section of the wiki:
[Link Text](../../other-folder/other-file.md)
Frontmatter Reference
Every wiki page begins with YAML frontmatter between --- delimiter lines. Here are all available fields:
Frontmatter Fields
The display title is required. All other fields are optional but recommended.
Syntax
label: A short abbreviation displayed alongside the title - used for autolinking and search discoveryversions: List of game versions where the technique works — used for filtering and search discovery. Use slash notation (e.g."1.3.0/1.4.0") for two versions that share identical behaviour.credits: Names must match credits.json exactly - used for autolinking and leaderboard aggregationdate: Discovery or documentation date inYYYY-MM-DDformat — used for filtering and sortingdescription: A brief summary used for search results and SEO - used for search discovery. Keep under 185 characters for optimal Discord preview display.tags: Categorization tags. Auto-indexed into tags.json - used for filtering and search discoveryaliases: Alternative names for search discovery. Case-insensitive — used for autolinking (see Glitch Autolinks)draft: Set totrueto mark a page as a draft — hides it from search, grimoire, and web crawlers while keeping it accessible via direct URL (see Drafts & Previews)unlisted: Set totrueto permanently exclude a page from search and AI evidence without marking it as a draft — no banner, no noindex, social cards still generated. Use for reference pages or meta content that belongs in the wiki but shouldn't appear in discovery results.uid: Auto-generated unique identifier. Do not add manually.
Example
title: "Zuggle Overload"
label: "ZO"
versions: ["1.0.0", "1.1.0", "1.1.1", "1.1.2", "1.2.0", "1.2.1", "1.3.0/1.4.0"]
credits: ["Zvleon", "Mozz"]
date: "2023-05-16"
description: "Zuggling allows you to stack weapons by cloning equipment onto Link."
aliases: ["zuggo", "ZO"]
tags: ["zuggling", "overload"]
Method Metadata
On glitchcraft pages, each method (tab or single-method page) can declare its own version applicability and obsolescence status using a ----delimited block inside the page body. This is distinct from the page-level frontmatter — it describes a specific method, not the page as a whole.
The hook automatically:
- Appends a version range badge to the tab label and to any collapsible heading (
{ .collapse }) that wraps the method (e.g.`1.2.0+`,`All versions`,`1.0.0-1.1.1`) - Inserts inline version badges into the method body
- Injects a
!!! warning "Obsolete Method"admonition whenobsolete: true - Produces a hidden
<div class="ub-method-meta">consumed by the version filter UI
Fields
| Field | Type | Description |
|---|---|---|
versions |
list of strings | Game versions this method works on. Use same slash notation as page frontmatter (e.g. "1.3.0/1.4.0"). |
obsolete |
bool | true marks this method as obsolete. Renders a warning admonition and dims the tab label. |
Syntax — Tabbed pages (multi-method)
Place the block inside the tab at the same 4-space indentation as the tab content, immediately after the tab header:
=== "Method 1<span class='ub-vr'><code>1.2.0+</code></span>"
<!-- @method-meta versions=["1.2.0", "1.2.1", "1.3.0/1.4.0", "1.4.1", "1.4.2", "1.4.3", "Switch 2"] obsolete=false -->
`1.2.0` `1.2.1` `1.3.0/1.4.0` `1.4.1` `1.4.2` `1.4.3` `Switch 2`
1. Step one…
The tab label (and any enclosing collapsible heading) is rewritten automatically:
=== "Method 1 `1.2.0+`"
If the version list has a gap (non-contiguous), multiple badges are emitted:
=== "Method 1 `1.0.0-1.1.1` `1.2.0+`"
Syntax — Single-method pages
On pages with no tabs, place the block at the top of the ## Instructions section (no indentation needed):
## Instructions<span class='ub-vr'><code>1.0.0-1.1.1</code></span>
<!-- @method-meta versions=["1.0.0", "1.1.0", "1.1.1"] obsolete=true -->
`1.0.0` `1.1.0` `1.1.1`
!!! warning "OBSOLETE CONTENT"
This content is obsolete. Check out alternatives.
1. Step one…
Version range badge logic
The badge shown in the tab label and collapsible heading is computed from the versions list:
| Condition | Badge shown |
|---|---|
| Single version | `1.0.0` |
| Covers every version in the catalogue | `All versions` |
| Contiguous run ending at the current version | `1.2.0+` (open-ended) |
| Contiguous run not reaching the current version | `1.0.0-1.1.1` (closed range) |
| Non-contiguous (gap in the list) | `1.0.0-1.1.1` `1.2.0+` (one badge per run) |
Platform tags like "Switch 2" are excluded from range computation entirely — they are appended as separate badges after the version range badges.
Site-Specific Features
These are site-specific enhancements beyond standard Markdown.
Search Links
Links prefixed with search: open the site search overlay with the query pre-filled instead of navigating away.
Syntax / Example
[Slugging](search:Slugging)
Example
Media Links
Upload, compress and edit images and videos via the media vault. Reference them with media: prefix.
| Prefix path | Content |
|---|---|
media:image/ |
Screenshots, graphics (AVIF) |
media:video/ |
Video clips (H.264+AAC MP4) |
Syntax / Example

Example
Nachoyah Shrine VD
Map Embeds
Embed interactive TotK Object Map previews using coordinate shorthand.
Syntax
[Label](zoom, x:x_coord, z:z_coord[, layer])
| Parameter | Required | Description |
|---|---|---|
| zoom | Yes | Initial zoom level (e.g., 8, 10) |
| x:x_coord | Yes | X coordinate (decimals OK) |
| z:z_coord | Yes | Z coordinate (decimals OK) |
| layer | No | Surface, Sky, or Depths (default: Surface) |
Live Example
YouTube Embeds
Links to YouTube are automatically converted to responsive embedded iframes during the build. No special syntax is required — just use a standard Markdown link pointing to a YouTube URL.
Syntax / Example
[YouTube](https://youtu.be/VIDEO_ID)
[Crouch Sprinting showcase](https://youtu.be/VIDEO_ID?t=30)
Generic labels (YouTube, Video, Watch, etc.) render as a bare iframe with no caption. Descriptive labels appear as a bold caption above the iframe. Timestamps (?t=30) are preserved in the embed. Duplicate video IDs on the same page: all but the first occurrence are dropped.
Event Viewer Embeds
Embed TOTK Event Flowcharts as interactive iframes using a compact shorthand syntax.
Syntax
[Label](ev:data[, entry[, version]])
| Parameter | Position | Required | Description |
|---|---|---|---|
| data | 1 | Yes | JSON filename — .json auto-appended |
| entry | 2 | No | Entry point name |
| version | 3 | No | Game version string (default: EventFlow_v1.2.1) |
[BreakawayFromSage](ev:BreakawayFromSage)
[BreakawayFromSage3 entry](ev:BreakawayFromSage, BreakawayFromSage3)
[BreakawayFromSage3 entry](ev:BreakawayFromSage, BreakawayFromSage3, EventFlow_v1.2.1)
Generic labels (event, event viewer, flowchart) render as a bare iframe with no caption. Descriptive labels appear as a bold caption linking to the full viewer URL.
Live Example
Heavy Embeds — Use Collapsible Blocks
Event viewer embeds are resource-heavy cross-origin iframes. On mobile and lower-end devices, multiple embeds on a single page can cause performance issues or crashes. Always wrap live embed examples in collapsible details blocks (as shown above) so they don't load until the user explicitly opens them. On mobile, touch gestures on embeds may prevent page scrolling — this is a known upstream issue with the viewer.
Social Links and Leaderboard
Credit names in frontmatter are automatically aggregated into the leaderboard. Names will link to social profiles when mapped in credits.json.
Contributor names are also automatically hyperlinked in body text anywhere they appear — so writing "discovered by Mozz" renders as a live link without any manual markup. Names inside code spans or existing links are left untouched.
Example
{
"Mozz": "https://www.youtube.com/@M0zzed"
}
Names must match exactly — mismatched capitalization or spelling prevents autolinking and splits leaderboard entries.
Glitch Autolinks
The first mention of any glitch's name, label, or alias in paragraph text is automatically hyperlinked to that glitch's page. This is powered by a glossary built from all published frontmatter.
Rules
- Only the first occurrence of each glitch name per page is linked.
- A page is never auto-linked to itself — self-mentions stay as plain text.
- Text inside code spans, code blocks, headings, and existing links is never touched.
- Names and aliases match case-insensitively. Labels (abbreviations) are case-sensitive to avoid false positives on common words.
To mention a glitch without triggering a link, wrap it in a code span (`ETS`) or an explicit link. To suppress a link entirely, check that the label or aliases values are not accidentally matching unrelated text.
Markdown Reference
Headings
Syntax
# Heading 1
## Heading 2
### Heading 3
Example
Heading 1
Heading 2
Heading 3
Emphasis
Syntax
**bold text**
*italic text*
`inline code`
Example
bold text
italic text
inline code
Lists
Leave a blank line between regular text and lists and separate unordered lists from ordered lists by headlines!
Syntax
##### Unordered List
- Unordered item
- Another item
##### Odered List
1. Ordered item
2. Second item
Example
Unordered List
- Unordered item
- Another item
Ordered List
- Ordered item
- Second item
Bad Syntax A
Some text
- Unordered item
- Another item
Bad Example A
Some text - Unordered item - Another item
Bad Syntax B
- Unordered item
- Another item
1. Ordered item
2. Second item
Bad Exmaple B
- Unordered item
-
Another item
-
Ordered item
- Second item
Blockquotes
Syntax
> This is a quote block.
Example
This is a quote block.
Tables
Syntax
| Column A | Column B |
|-|-|
| Value 1 | Value 2 |
Example
| Column A | Column B |
|---|---|
| Value 1 | Value 2 |
Admonition
Displays highlighted blocks for notes, tips, warnings, and other callouts.
Syntax
!!! note "Optional Title"
The title is optional. Omit the quoted string to use the type name as title.
Aliases: note
All Types
note
General information or supplementary context.
abstract
High-level summary or overview. Aliases: abstract, summary, tldr
info
Factual detail or background. Aliases: info, todo
tip
Helpful suggestion or best practice. Aliases: tip, hint, important
success
Confirmation or positive outcome. Aliases: success, check, done
question
Open question or FAQ entry. Aliases: question, help, faq
warning
Something to be careful about. Aliases: warning, caution, attention
failure
Something that went wrong or is missing. Aliases: failure, fail, missing
danger
Critical risk or irreversible action. Aliases: danger, error
bug
Known issue or unexpected behaviour.
example
Illustrative example or demo.
quote
Citation or referenced material. Aliases: quote, cite
Details (Collapsible Blocks)
Creates expandable/collapsible sections of content.
Syntax
??? note "Click to expand"
Hidden content appears when you click the title.
???+ tip "Expanded by default"
The + makes it expand automatically on page load.
Example
Hidden Content Example
This content is collapsed by default. Click the title to expand it.
Expanded by Default
Use the + prefix to show collapsed blocks expanded initially.
Superfences (Code Blocks)
Enables advanced code block features including syntax highlighting, line numbers, and custom attributes.
Syntax
```python
def hello_world():
print("Hello, World!")
```
```javascript title="filename.js" linenums="1"
console.log("Line numbers and titles work!");
```
Options: linenums="1" for line numbers, title="name" for titles, hl_lines="1 2 3" to highlight lines.
Example
| example.py | |
|---|---|
1 2 | |
Highlight
Provides syntax highlighting for code blocks. Works transparently with Superfences to color-code code blocks based on language.
Syntax
Simply specify the language after the opening triple backticks:
```python
print("Highlighted automatically")
```
Example
print("Highlighted automatically")
InlineHilite
Highlights inline code snippets with syntax coloring.
Syntax
Use `#!python print("inline")` for inline highlighting.
Example
Use print("inline") for inline highlighting or const x = 42; for JavaScript.
Tasklist
Renders interactive checkboxes for task lists.
Syntax
- [x] Completed task
- [ ] Incomplete task
Example
- Study Ultrabroken mechanics
- Master zuggling techniques
- Document discoveries
TOC (Table of Contents)
Automatically generates a table of contents from headings in the sidebar. Supports custom heading IDs via the Attr List extension.
Syntax
## My Section {#custom-anchor}
Link to it with [jump to section](#custom-anchor).
Example
The sidebar navigation on this page is automatically generated from headings.
Attr List
Adds support for custom attributes (IDs, classes) on elements.
Syntax
# Heading with Custom ID {#custom-id}
Paragraph with a class.
{: .custom-class }
[Link text](#custom-id){ .button }
Example
This paragraph has custom styling applied.
MD in HTML
Allows Markdown to be written inside HTML blocks.
Syntax
<div markdown="1">
**Markdown** inside an HTML div.
- List item 1
- List item 2
</div>
Example
Markdown renders correctly inside HTML containers.
Def List (Definition Lists)
Creates structured definition/term pairs useful for glossaries.
Syntax
Term
: Definition of the term.
Another Term
: Another definition.
Example
- Zuggle
- A glitch technique where Link's equipment state becomes desynchronized with the inventory display.
- OOB (Out of Bounds)
- Exploiting collision detection to move Link outside the intended playable area.
Tabbed Sections
Creates tabs for organizing related content groups.
Syntax
=== "Tab 1"
Content for tab 1.
=== "Tab 2"
Content for tab 2.
Example
This is approach A.
This is alternative approach B.
Tab Headings
By default, tab labels are not included in the table of contents. Appending # marks (2–6) after the closing quote promotes a tab label to a TOC-visible heading at the corresponding level — the same way # marks work in regular Markdown headings:
=== "Pause-Cancel" ###
This tab appears as an h3 entry in the TOC.
=== "Menu Overload" ####
This tab appears as an h4 entry in the TOC.
=== "Basic Method"
No # marks — this tab does NOT appear in the TOC.
The # marks are stripped from the rendered tab label — only the text inside the quotes is displayed. A hidden companion heading is injected inside the tab so that the TOC, scroll spy, and deep linking all work automatically. The share icon is placed directly on the tab label instead of on the hidden heading.
Pick the heading level that matches where the tab sits in the page hierarchy. If tabs live directly under an ## Instructions heading, use ### (h3) so they nest correctly in the TOC.
| Marks | Heading level | Typical use |
|---|---|---|
## |
h2 | Tabs as top-level sections (rare) |
### |
h3 | Tabs under an h2 section (most common) |
#### |
h4 | Tabs under an h3 section |
##### |
h5 | Deeply nested tabs |
###### |
h6 | Maximum depth |
A single # or no # at all leaves the tab as a plain label with no TOC entry — this is the default behaviour.
When # marks are specified, the tab label font size is also scaled to match the chosen heading level — so ### tabs render at the same size as regular h3 headings, #### at h4 size, and so on. When no # marks are specified (plain tabs), all tab labels render at the same default size regardless of where they appear in the document.
Collapsible Sections
Any heading can be turned into a clickable toggle that hides or reveals the content beneath it (everything until the next heading of equal or higher level). This uses the Attr List { .collapse } class, which is processed client-side — no <details>/<summary> is involved.
Syntax
#### Section Title { .collapse }
Content here…
#### Starts Open { .collapse .open }
This section is expanded on load.
The ? shorthand expands to { .collapse } (collapsed by default) and ! expands to { .collapse .open } (expanded on load). The shorthand marker must be preceded by a space. You can also write the full attr_list form directly:
#### Section Title { .collapse }
#### Starts Open { .collapse .open }
Behaviour
- Clicking the heading toggles the section. A chevron icon shows the current state.
- Hash navigation (e.g. clicking a TOC link) automatically expands any collapsed section that contains the target.
- Collapsible sections can be nested — deeper headings inside a collapsed section are hidden along with their content.
- Works with method metadata and version badges.
Flowchart
Shows decision flows and process steps with nodes and connections.
Syntax
```mermaid
graph TD
A["Glitch<br/>discovery"] --> B{New?}
B -->|Yes| C[Archive]
B -->|No| D[T-Pose]
C --> E[End]
D --> E
```
Example
graph TD
A["Glitch<br/>discovery"] --> B{New?}
B -->|Yes| C[Archive]
B -->|No| D[T-Pose]
C --> E[End]
D --> E
Sequence
Shows interactions between actors or systems over time, useful for documenting workflows and protocols.
Syntax
```mermaid
sequenceDiagram
participant Player as Link
participant Inventory
participant Equipment
Player->>Inventory: Open inventory
Inventory->>Equipment: Load equipment state
Equipment-->>Inventory: Zuggle state synced
Inventory-->>Player: Display synced state
```
Example
sequenceDiagram
participant Player as Link
participant Inventory
participant Equipment
Player->>Inventory: Open inventory
Inventory->>Equipment: Load equipment state
Equipment-->>Inventory: Zuggle state synced
Inventory-->>Player: Display synced state
Class
Illustrates object-oriented structures, classes, and their relationships.
Syntax
```mermaid
classDiagram
class Glitch {
+string name
+string technique
+string[] versions
+execute()
}
class Equipment {
+string id
+int durability
+getState()
}
Glitch --> Equipment : affects
```
Example
classDiagram
class Glitch {
+string name
+string technique
+string[] versions
+execute()
}
class Equipment {
+string id
+int durability
+getState()
}
Glitch --> Equipment : affects
State
Represents state transitions and conditional logic for system behavior.
Syntax
```mermaid
stateDiagram-v2
[*] --> Normal
Normal --> Desync: Trigger glitch
Desync --> Equipment_Cloned: Fuse cloned
Equipment_Cloned --> Normal: Inventory reload
Equipment_Cloned --> [*]
```
Example
stateDiagram-v2
[*] --> Normal
Normal --> Desync: Trigger glitch
Desync --> Equipment_Cloned: Fuse cloned
Equipment_Cloned --> Normal: Inventory reload
Equipment_Cloned --> [*]
ER Diagram
Models database schemas and entity relationships.
Syntax
```mermaid
erDiagram
GLITCH ||--o{ TECHNIQUE : has
GLITCH ||--o{ VERSION : supports
TECHNIQUE {
int id
string name
string description
}
VERSION {
string number
date release_date
}
```
Example
erDiagram
GLITCH ||--o{ TECHNIQUE : has
GLITCH ||--o{ VERSION : supports
TECHNIQUE {
int id
string name
string description
}
VERSION {
string number
date release_date
}
Gantt
Timeline visualization for project schedules and dependencies. The chart title is automatically hidden.
Syntax
```mermaid
gantt
title Chart Title (hidden)
dateFormat YYYY-MM-DD
section Phase
Research :a1, 2024-01-01, 30d
Testing :a2, after a1, 20d
Documentation :a3, after a2, 15d
Publication :crit, a4, after a3, 10d
```
Example
gantt
title Chart Title (hidden)
dateFormat YYYY-MM-DD
section Phase
Research :a1, 2024-01-01, 30d
Testing :a2, after a1, 20d
Documentation :a3, after a2, 15d
Publication :crit, a4, after a3, 10d
Pie
Displays proportional data distribution. The chart title is automatically hidden.
Syntax
```mermaid
pie title Chart Title (hidden)
"Equipment Duplication" : 35
"Movement Abuse" : 25
"Collision Exploitation" : 20
"Physics Exploitation" : 20
```
Example
pie title Chart Title (hidden)
"Equipment Duplication" : 35
"Movement Abuse" : 25
"Collision Exploitation" : 20
"Physics Exploitation" : 20
Interactive Viewer
Add the word viewer after mermaid on the opening fence line — the build system automatically wraps your diagram in an interactive pan-zoom viewer.
Syntax
```mermaid viewer
graph TD
A --> B
```
Example
graph TD
A["Glitch discovery"] --> B{New?}
B -->|Yes| C[Archive]
B -->|No| D[T-Pose]
C --> E[End]
D --> E
Features
- Scroll wheel: Zoom in/out toward the cursor
- Pinch zoom (mobile): Zoom to the pinch center
- Slider: Manually adjust zoom level
- Drag: Pan in any direction
- Reset: Return to default zoom and center
Quick Reference
| Extension | Purpose | Key Syntax |
|---|---|---|
| Admonition | Callout blocks | !!! type "Title" |
| Details | Collapsible sections | ??? note "Title" |
| Superfences | Advanced code blocks | python title="..." |
| Highlight | Syntax coloring | (Automatic with Superfences) |
| InlineHilite | Inline code highlighting | code |
| Tasklist | Interactive checkboxes | - [x] Task |
| TOC | Auto table of contents | (Automatic from headings) |
| Attr List | Custom attributes | {#id .class} |
| Md in HTML | Markdown in HTML blocks | |
| Def List | Glossaries | Term\n: Definition |
| Tabbed | Organized content groups | === "Tab Name" |
| Mermaid | Diagrams & flowcharts | ```mermaid graph TD ``` |
Extension Configuration
All extensions are defined in mkdocs.yml:
markdown_extensions:
- admonition
- pymdownx.details
- pymdownx.superfences:
custom_fences:
- name: mermaid
class: mermaid
format: !!python/name:pymdownx.superfences.fence_code_format
- pymdownx.highlight
- pymdownx.inlinehilite
- pymdownx.tasklist:
clickable_checkbox: true
- toc:
permalink: false
- attr_list
- md_in_html
- def_list
- pymdownx.tabbed:
alternate_style: true