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Overload Overview

Basic stub

Introduction

Overload covers techniques that intentionally push UI, item, effect, or rendering subsystems beyond their normal limits — for example by stacking items, repeatedly zuggling, triggering menu/MNF overloads, or flooding effects (shock emitters, fences). Overload outcomes include visual/texture glitches, persistent glow or animation amplification, menu corruption, overloaded memory (lag/crashes), and interactions that enable other glitches (OOB, desync, duplication). These methods are powerful for exploration and glitch chaining.

Quick Navigation

  • Overload Query - Search for glitches and setups revolving around Overload

What to expect in each writeup

  • Trigger: how to reproduce (inputs, positions, equipment)
  • Requirements: game version, objects, NPCs, devices
  • Behavior: observable effects and common outcomes
  • Risks & Warnings: save/desync risks and suggested safety steps
  • Notes variations, related techniques, and links to follow-ups