Overload Overview
Basic stub
Introduction
Overload covers techniques that intentionally push UI, item, effect, or rendering subsystems beyond their normal limits — for example by stacking items, repeatedly zuggling, triggering menu/MNF overloads, or flooding effects (shock emitters, fences). Overload outcomes include visual/texture glitches, persistent glow or animation amplification, menu corruption, overloaded memory (lag/crashes), and interactions that enable other glitches (OOB, desync, duplication). These methods are powerful for exploration and glitch chaining.
Quick Navigation
- Overload Query - Search for glitches and setups revolving around Overload
What to expect in each writeup
- Trigger: how to reproduce (inputs, positions, equipment)
- Requirements: game version, objects, NPCs, devices
- Behavior: observable effects and common outcomes
- Risks & Warnings: save/desync risks and suggested safety steps
- Notes variations, related techniques, and links to follow-ups