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Attributes of Ultrabroken Objects

Instructions Identify Them

Ultrabroken Objects can be easily identified through the use of the Ultrahand ability. Both visual and gameplay-related characteristics serve as indicators.

Visual Indicators

  • No highlighting when pointed at - Ultrabroken Objects have no highlighting when pointed at with Ultrahand
  • Triforce Gold - Ghost Green highlighting - When Ultrahanded, they toggle that highlighting for all connected objects
  • Ghost Green highlighting with Stake - Ultrabroken Objects have a Ghost Green highlighting if ultrahanded while a Stake is attached to them

Gameplay Characteristics

  • Cannot be Recalled - The Recall ability has no effect
  • Cannot be snapped to Autobuild Holograms - Snapping is disabled
  • Cannot be moved directly using Ultrahand - Standard Ultrahand movement doesn't work (but pulling with attached objects does)
  • Cannot be glued to other objects regularly - Normal gluing is impossible (but Ghost Glue works!)
  • Extreme mass or friction - Most Ultrabroken Objects appear to have either extremely high mass or friction attributes

These attributes make Ultrabroken objects unique and are the foundation for the various effects described in the Effects section.


Next: Explore Theories about how this works, or jump to Effects.