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Meta & Advanced Tips

Glued Ultrabroken vs Glue-Free Ultrabroken

These two setup types have different capabilities and constraints:

Glued Ultrabroken

  • Can use most effects
  • Cannot be used directly in UltraFuses
  • Requires glued objects in the setup

Glue-Free Ultrabroken

  • Fusable - Can be fused to weapons/shields
  • Phantom Glue capable - Can create Phantom Glue connections
  • Sometimes needs Antimass - Multiple objects may require Antimass for effects to work

Important Strategies

Arrangement (Poltergeist Prevention)

Proper object arrangement is critical for preventing unwanted interactions and maintaining control over Spooky Interactions.

Best Equipment Types for UltraFuses

When planning UltraFuses: - Not burnable - Avoid wooden equipment to prevent fuel fusion issues - Not metal - Avoid metallic equipment to prevent interference with electrical devices - Durability-friendly - Consider equipment that benefits from Consistency effects

Critical Warning: Saving

DO NOT HARD SAVE AFTER ULTRABROKEN!

There are means to transfer objects back in time: - ZLOT - Time-based object transfer - Zuggle - Alternative object preservation method

Always use these methods to preserve your Ultrabroken equipment before closing the game.

Terminology Quick Reference

  • Spooky Interaction - Any interaction involving Ghost Glue or Phantom Glue
  • Ghost Glue - Attraction-based connections without Ultrahand Glue
  • Phantom Glue - Attraction + Ultrahand Glue hybrid connections
  • Antimass - Weightlessness effect that disjoins and floats objects
  • Consistency - Unalterable durability and fire resistance
  • Permanence - Infinite device lifetime
  • Self-Sufficiency - Battery-free operation
  • Autoflux - Automatic Flux activation state
  • Disanimation - Animation lock state

Ready to build? Check out the Builds section.