Batch Despawn Interrupt BDI
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Summary
Some of the properties of DI Ghosts (typically equipment, sometimes otherwise) are best exploited with large numbers of them. This page provides various convenient ways to produce large numbers of them.
Credits - See individual methods
Instructions
- Due to the difference in resulting structure (ie the "map" of connections between parts), these methods are usually not interchangeable when called for by another tutorial.
- Thus, the methods are partitioned by the structure they create, which happens to sensibly divide them by general process as well.
Overload methods
Info
- These methods use Overload Pseudo Fuse to DI targets without ever creating normal parents, removing the need to despawn them between targets.
- They are ideal for creating very large quantities of DI Ghosts, and are sometimes useful for the resulting structure (a DI parent and a normal parent, each sharing many cold-fused DI children).
Fuse-Over(load)
Detangling a DI Ghost from its parent by "fuse-over" leaves a Cold Fuse connection behind, and detaching a DI Ghost from its PF parent does the same. Due to this, C and D in each of these methods will each gain one peristent dependency for each DI Ghost produced. After 30 uses, C and D will reach Fuse Overload. If a 31st use is attempted, you will create a "Reference FE" connection, which will crash the game if you drop either!
Self-Fusing
When an overload-pickup (D in these methods) has a connection back to Link, it is possible to target it to be fused to itself. Under most circumstances, this will immediately crash the game if attempted.
Method 1:
Overload PF + Drop-Swap Culling 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- This is the most basic overload method, requiring only the absolute minimum prerequisites.
- As such, it can be done nearly anywhere at nearly any time.
Method developed by mulberry - Jan 17, 2026
Requirements
- 13 Zuggle Overload
- A DI shield
A, ideally a DI Ghost (all types can be mirrored)
Creating the setup
- Smuggle
Aand equip normal shieldB - Fuse weapon
CtoBand pause a few frames after (for instance, by buffering the ability wheel at the same time as pressing Fuse, then selecting Map) - Drop
B, swap to another shield, and unequip that shield, then unpause - Smuggle
Aagain - Overload drop a shield and Fuse it to a weapon
- Fuse weapon
Dto said shield, FE-ing it toA - Swap shield, then Warm Drop it to leave
AZuggle Dropped - Unequip weapon
- Smuggle
C, pick upB, and Overload PickupD - Glue
Dto something to elevate it and ensure it cannot accidentally be targeted by Fuse. Face the blade away from the other object to keep fuse targets from colliding with it - Optionally, position a wall behind Link's back which can force
Bto fail-drop
Creating DI Ghosts
- Fuse target to
D(Overload FE toC) - Fuse target to
Dagain. As it already has an FE parent (C), this time it will Pseudo-Fuse toDand begin fading away - Pause the game before the target fully fades out (buffering wheel and selecting Map will work here too)
- Drop
B, equip another shield, and unequip it. This will cullB, and thusC, and thus the target, Ghost DI-ing it - If you fail-dropped
B, proceed with the next target. If not, pick it up before proceeding - To continue beyond 30 successful uses, first destroy and remake
CandD
Resources
Method Structure Diagram
graph TD
A[DI Shield A]
B[Normal Shield B]
C[DI Weapon C]
D[Normal Weapon D]
TARGET[Target]
B -->|DI| C
A -->|DI| C
A -->|FE| D
C -->|FE| TARGET
D -->|CF| TARGET
Method 2:
Overload PF + Torch Culling All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- This method builds on Method 1 with a new culling method, increasing the speed and reducing the setup time and complexity.
- However, it can only be performed at a culling area.
Method developed by mulberry - Feb 18, 2026
Requirements
- 13 Zuggle Overload
- A DI weapon or shield
A - A torch
- A flame emitter
Creating the setup
- A and normal item
BGhost DI ShieldC, keep normal parent - Smuggle
C - Cold Drop the torch and place it next to a wall in a culling area
- Point the Flame Emitter at the head of the torch from point-blank, ensuring the fire strikes a solid surface as close to the torch-head as possible.
- Glue
Bto the torch and activate the Flame Emitter. - To cull
C, use the ability wheel to select and open Recall, causing a 2-frame pause. The torch should begin culling after cancelling Recall - Overload Drop a shield
Dand Fuse it to a weaponE
Creating DI Ghosts
- Fuse the target to
D(Overload FE toC) - Use the ability wheel to open recall, then use it to open fuse and immediately fuse the target to
Dagain - As long as fuse is pressed more than 2 frames before the torch fully culls, the cull will occur within the target's Ghost DI timing window
- To continue beyond 30 successful uses, first destroy and remake
CandD
Resources
Method Structure Diagram
graph TD
LINK[Link]
TORCH[Torch]
FLAME[Flame Emitter]
A["DI Ghost (A)"]
B["Normal Item (B)"]
C["DI Ghost Shield (C)"]
D["Normal Shield (D)"]
E["Normal Weapon (E)"]
F[Target]
B -->|DI| C
A -->|DI| C
FLAME -->|"Point at"| TORCH
B -->|Glue| TORCH
LINK -->|Smuggle| C
LINK -->|Equip| E
LINK -->|"Overload<br/>Drop"| D
E -->|Fuse| D
C -->|FE| F
D -->|CF| F
Method 3:
Overload PF + Mineru Limbo All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- This method uses Mineru as a culling source, placing her in Limbo to maximize control over her culling.
- It is the fastest overload method, but can only be done when & where Mineru's Sage Avatar can be summoned and put into Limbo.
Method developed by mulberry - Mar 06, 2026
Requirements
- 13 Zuggle Overload
- A DI weapon
A(all types can be inverted) - Mineru
- A normal shield
B - A Stake (or other setup to place Mineru into limbo)
Creating the setup
- Mineru FE
B - Smuggle
A, equipB, and target shieldCwith Fuse - Induce Mineru to cull and fuse
CtoBshortly beforeBculls; this will DIC - Place
Baside and smuggleC - Overload Drop shield
Dand fuse to weaponE
Creating DI Ghosts
- Stand on a stake at the right height so that Mineru goes into "Limbo" when you cull her (Mineru invisible, but
BandCunculled) - Fuse target to
D(Overload FE toC) - Fuse target to
Dagain, and jump immediately after so that Mineru culls (and culls the target by extension) - To continue beyond 30 successful uses, first destroy and remake
CandD(start from setup step 2)
Resources
Method Structure Diagram
graph TD
MINERU[Mineru]
A[DI Weapon A]
B[Normal Weapon B]
C[DI Shield C]
D[Normal Shield D]
E[Normal Weapon E]
TARGET[Target]
MINERU -->|FE| B
A -->|DI| C
B -->|DI| C
E -->|Fuse| D
C -->|FE| TARGET
D -->|CF| TARGET
Method 4:
Overload PF + Aerophasing All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- Method 4 uses Aerophasing as a culling source, allowing for a use-anywhere method on all patches.
- Unlike Methods 2 and 3, this method is a strict downgrade from Method 1 on patches that can perform the latter.
Don't know who did this first but I doubt they want to be credited
Requirements
- 13 Zuggle Overload
- A DI shield
A, ideally a DI Ghost (all types can be mirrored) - Intangible Aerophasing
Creating the setup
- Smuggle
Aand equip normal shieldB, then stand on the phasing platform - Optionally, Pause the game while Link is culled. This causes him to always be unculled right after unpausing, making fuse timing easier throughout the method
- Just after Link unculls, Fuse a weapon
CtoB; Link will cull soon enough to Ghost DIC - Drop
Band leave it aside, but pick up and re-smuggleA - Overload Drop a shield and Fuse it to a weapon
- Fuse weapon
Dto said shield, FE-ing it toA - Swap shield, then Warm Drop it to leave
AZuggle Dropped - Unequip weapon
- Smuggle
C, equipB, and Overload PickupD - Glue
Dto something to elevate it and ensure it cannot accidentally be targeted by Fuse. Face the blade away from the other object to keep fuse targets from colliding with it
Creating DI Ghosts
- Stand on the phasing platform
- Just after Link unculls, fuse target to
D(Overload FE toC) - Just after Link unculls, fuse target to
Dagain. As it already has an FE parent (C), this time it will Pseudo-Fuse toDand begin fading away - Link will cull soon enough after to automatically Ghost DI the target (by culling
B, which cullsC) - Repeat from step 2 with the next target. The previous targets can stay attached to
Dwithout issue - To continue beyond 30 successful uses, first destroy and remake
CandD
Resources
Method Structure Diagram
graph TD
A[DI Shield A]
B[Normal Shield B]
C[DI Weapon C]
D[Normal Weapon D]
TARGET[Target]
B -->|DI| C
A -->|DI| C
A -->|FE| D
C -->|FE| TARGET
D -->|CF| TARGET
DI Chaining Methods
Info
- These methods create a chain of DI ghosts, allowing the normal-parent despawning to be saved until the end of the process (as each target retains a DI parent as long as desired).
- They are ideal for medium batches and minimalist replication, but can only be used for weapons and shields.
- These methods are all written to use shields, but will work exactly the same if used with weapons (or even some mixtures of the two).
- Unlike with overload methods, Methods 6-8 are all strict downgrades from Method 5 on patches that can perform the latter.
- Some methods can make use of a time-saving trick: drop-swapping each DI parent immediately before fusing allows the fuse to apply to it during that temporary smuggle just as if it was permanently smuggled.
- On methods where this can be consistently performed, it is provided as a "Fast" variant after the normal "Safe" variant.
Long Chains
- Extended dependency chains (FE and CF(?)) can cause instability, such as freezing the game on some cutscenes and loads.
- To avoid this risk, it is necessary to detangle the DI parents used in any of these methods.
- Detanglement should not be performed until after the normal parents have been destroyed.
- For shields, simply zuggle a handful of DI parents at once and use a rocket shield to fully detangle each zuggle, repeating for all the DI parents.
- For weapons, zuggle every second DI parent in the chain (or every third etc if desired), use fuse-over detangle to leave only a CF remnant, then destroy the detangled weapons to break the chain apart. (full weapon detanglement is not possible here)
Method 5:
Chaining + Drop-Swap Culling 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- Method 5 is the most basic chaining method, and the most minimal batch method in general.
Method developed by Squidwest(?) - Jan 23, 2026(?)
Requirements
- A DI Ghost shield
A
Safe Variant
- Duplicate three normal copies of
Aby DI Duping (B,C, &D) - Smuggle
Aand equipB, then dropCon the ground - Start to fuse
CtoB, then pause the game a few frames later (For example, by buffering the ability wheel at the same time as pressing fuse, then selecting Map) - Drop
Band swap toD Cwill be attached to B on the ground. Dupe two replacement copies (EandF), then dropD- Optionally, pick up and drop
Ato remove its overload - Pick up
C - Repeat from step 2, with
Cas the new smuggle,Eas the new normal parent, andDas the new target - After the process has been repeated to satisfaction, despawn all the normal parents of the chain by distance, drop limit, or chasm (which all perform a FarDelete)
Fast Variant
- Duplicate three normal copies of
Aby DI Duping (B,C, &D) - Equip
Aand dropCon the ground - Highlight
Cwith Fuse and pause the game - Drop
Aand swap toB - Unpause and fuse
CtoBimmediately, then pause a few frames later (For example, by pausing on the same frame as fusing, then performing a pause-buffer) - Drop
Band swap toD - Dupe 2 copies of
C, then dropDand pick upC - Repeat from step 3 with
Das the next target - After the process has been repeated to satisfaction, despawn all the normal parents of the chain by distance, drop limit, or chasm (which all perform a FarDelete)
Resources
Method Structure Diagram
graph TD
A[DI Ancestor]
B[Normal Ancestor]
C[DI Parent]
D[Normal Parent]
E[DI Child]
F[Normal Parent]
G[DI Grandchild]
H[Normal Parent]
I{Further Generations}
A -->|DI| C
B -->|DI| C
C -->|DI| E
D -->|DI| E
E -->|DI| G
F -->|DI| G
G -->|DI| I
H -->|DI| I
Method 6:
Chaining + Mineru FE All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- This method uses Mineru FE to make the normal ancestor of the chain cull with her, allowing it to be used on any patch and anywhere Mineru's sage avatar can be summoned.
- As many of the all-version Ghost DI methods end with a Mineru FE'd DI Ghost, steps 1-7 can be replaced with any such method (which may already be complete).
- It does not feature Safe/Fast variants due to the difficulty of timing a drop-swap with Mineru's culling. However, it is technically possible.
Method developed by ??? - I don't know when it was done first
Requirements
- A DI Ghost shield
A - A normal shield
B - Mineru
Steps
- Mineru FE
B - Smuggle
Aand equipB - Target shield
Cwith Fuse - Induce Mineru to cull, and fuse
CtoBshortly beforeBculls via her - Drop
Band swap to another shieldD - Dupe 2 new shields off
Cby trying to pick it up (be carefulBis not picked up) - Drop
D, and optionally pick up and dropAto remove its dependency (which contributes to Zuggle Overload) - Pick up and smuggle
C, then equip duped shieldE - Induce Mineru to cull, and fuse
DtoEshortly beforeCculls (viaB, via her) - Repeat steps 5-9 with repeated new shields
- Once process has been repeated to satisfaction, destroy all remaining normal parents in any order via distance, drop limit, or chasm (which all perform a FarDelete)
- Finally, detangle
Bfrom Mineru before warping or dismissing her, to prevent her from destroying all your hard work
Resources
Method Structure Diagram
graph TD
MINERU[Mineru]
A[DI Ancestor]
B[Normal Ancestor]
C[DI Parent]
D[Normal Parent]
E[DI Child]
F[Normal Parent]
G[DI Grandchild]
H[Normal Parent]
I{Further Generations}
MINERU -->|FE| B
A -->|DI| C
B -->|DI| C
C -->|DI| E
D -->|DI| E
E -->|DI| G
F -->|DI| G
G -->|DI| I
H -->|DI| I
Method 7:
Chaining + Aerophasing All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
Info
- This method uses Intangible Aerophasing to cull Link, and thus the intended normal parent of each DI item in the chain, allowing for a portable chaining method on all versions.
- Astonishingly, it's actually decent, at least in that it's consistent enough to permit a fast variant.
Decent
Method 7 is decent.
Method developed by ??? - I don't know who did it first or when so I'm not prepared to claim authorship
Requirements
- A DI Ghost shield
A - Intangible Aerophasing
Safe Variant
- Duplicate three normal copies of
Aby DI Duping (B,C, &D) - Smuggle
Aand equipB, then dropCon the ground - Stand on the phasing platform
- Highlight
Cwith Fuse, then pause the game while Link is culled - Unpause and immediately fuse
CtoB;Cwill become a DI Ghost - Drop
Band swap toD Cwill be attached toBon the ground. Dupe two replacement copies (EandF), then dropD- Optionally, pick up and drop
Ato remove its overload - Pick up
C - Repeat from step 2, with
Cas the new smuggle,Eas the new normal parent, andDas the new target - After the process has been repeated to satisfaction, despawn all the normal parents of the chain by distance, drop limit, or chasm (which all perform a FarDelete)
Fast Variant
- Duplicate three normal copies of
Aby DI Duping (B,C, &D) - Equip
Aand dropCon the ground - Stand on the phasing platform
- Highlight
Cwith Fuse, then pause the game while Link is culled - Drop
Aand swap toB - Unpause and immediately fuse
CtoB;Cwill become a DI Ghost - Drop
Band swap toD Cwill be attached toBon the ground. Dupe 2 copies ofC, then dropDand pick upC- Repeat from step 3, replacing
A,B, andCwith the next equivalents in the chain - After the process has been repeated to satisfaction, despawn all the normal parents of the chain by distance, drop limit, or chasm (which all perform a FarDelete)
Resources
Method Structure Diagram
graph TD
A[DI Ancestor]
B[Normal Ancestor]
C[DI Parent]
D[Normal Parent]
E[DI Child]
F[Normal Parent]
G[DI Grandchild]
H[Normal Parent]
I{Further Generations}
A -->|DI| C
B -->|DI| C
C -->|DI| E
D -->|DI| E
E -->|DI| G
F -->|DI| G
G -->|DI| I
H -->|DI| I
Method 8:
Chaining + Manual Culling All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
OBSOLETE CONTENT
This content is obsolete. Check out alternatives.
Info
- This method uses manual movement in and out of a culling margin to cull the normal ancestor of the chain, thus culling all the DI Ghosts in the chain.
- It is the most minimal chaining method that works on all versions, but is much slower than Methods 5-7.
- It does not feature a fast variant due to timing strictness, but it is likely possible to perform, maybe even consistently.
Method possibly developed by Squidwest - But idk
Requirements
- A DI Ghost shield
A
Steps
- Duplicate five normal copies of
Aby DI Duping (B,C,D,E, andF) - Optionally, Cold Fuse
Bto protect it from the drop limit. This will streamline the process when used with very long chains (>10 shields long) - Use
AandBto Ghost DI shieldC, keepB - Place
Binside a culling area so thatCcan be culled by walking back and forth over the culling margin - Smuggle
Cand equip normal shieldD - Drop target shield
Eon the ground on the outside of the culling margin and highlight it with Fuse - Walk over the margin and Fuse
EtoDat the same time, erring on the side of crossing the margin first - As long as
Bbegan culling 0-2 frames after Fuse was pressed,Ewill successfully Ghost DI - Re-enter the culling margin, then Drop
Dand swap toF Ewill be attached toDon the ground. Dupe two copies ofE(GandH) to replace the shields spent, then dropF- Optionally, pick up and drop
Cto remove its overload - Pick up
E - Repeat from step 5, with
Eas the new smuggle,Gas the new normal parent, andFas the new target - After 10 or so uses, if step 2 was skipped,
Bwill despawn due to the drop limit. Replace it in the culling area with the newest normal parent in the chain before continuing - After the process has been repeated to satisfaction, despawn all the remaining normal parents by distance, chasm, or drop limit (which all perform a FarDelete)
Resources
Method Structure Diagram
graph TD
A[DI Ancestor]
B[Normal Ancestor]
C[DI Parent]
D[Normal Parent]
E[DI Child]
F[Normal Parent]
G[DI Grandchild]
H[Normal Parent]
I{Further Generations}
AREA[Culling Area]
A -->|DI| C
B -->|DI| C
B -->|Place in| AREA
C -->|DI| E
D -->|DI| E
E -->|DI| G
F -->|DI| G
G -->|DI| I
H -->|DI| I
Method 9:
Chaining + Torch Culling All versions
1.0.0 1.1.0 1.1.1 1.1.2 1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
OBSOLETE CONTENT
This content is obsolete. Check out alternatives.
Info
- This method uses Pyroculling to cull the normal ancestor of the chain on command, thus culling the entire chain and allowing the DI chaining to continue. Chain.
- I don't like it very much and I invented it. It's complicated and slow, the timing is tight, and it's prone to self-destruction.
- I'm only including it because it exists, but maybe someone will see it and make it good...
- It does not permit a Fast variant due to the strictness of the timing window. (though it is probably possible?)
Method developed by Squidwest - And I am so sorry I did
Requirements
- A DI shield
A - A torch
B - A culling area
- A flame emitter
Making the setup
- Duplicate 2 normal copies of
A(CandD) - Cold Drop
Band dropC - Overload Cold Fuse
BandCto protect them from the drop limit - Use
AandCto Ghost DID - Ultrahand
Band place it next to a wall in a culling area - Point the Flame Emitter at the head of
Bfrom point-blank, ensuring the fire strikes a solid surface as close to the torch-head as possible - Glue
CtoB(also within the culling area) and activate the Flame Emitter - To cull
D, use the ability wheel to select and open Recall, causing a 2-frame pause. The torch should begin culling after cancelling Recall, allowingCto cull with it
Making DI Ghosts
- Smuggle
D, equip Normal ShieldE, and drop target ShieldFon the ground - Hold L to open the ability wheel, select Recall, and release L
- With the Recall view open, Hold L to open the ability wheel, and select Fuse
- Release L and Fuse
FtoEshortly after fuse opens - Drop
Eand swap to Normal ShieldG Fwill be attached toBon the ground. Dupe two replacement copies (HandI), then dropG- Optionally, pick up and drop
Dto remove its overload - Pick up
F - Repeat from step 2, with
Fas the new smuggle,Gas the new target, andHas the new normal parent - After the process has been repeated to satisfaction, despawn all the normal parents of the chain by distance, drop limit (except
C), or chasm (which all perform a FarDelete)
Resources
Method Structure Diagram
graph TD
FLAME["Flame Emitter"]
A["DI Ancestor (A)"]
B["Torch (B)"]
C["Normal Ancestor (C)"]
D["DI Parent (D)"]
E[Normal Parent]
F[DI Child]
G[Normal Parent]
H[DI Grandchild]
I[Normal Parent]
J{Further Generations}
C -->|DI| D
A -->|DI| D
FLAME -->|"Point at"| B
C -->|Glue| B
D -->|DI| F
E -->|DI| F
F -->|DI| H
G -->|DI| H
H -->|DI| J
I -->|DI| J
Turbo Cloning Methods
Info
General info
- These methods use a purgatorized DI shield to repeatedly Turbo Clone each target in turn, without inadvertently dropping the DI shield.
- The setup will persist in place indefinitely until the game is closed.
- They are optimal for batch production without Zuggle Overload.
- They are also ideal for both shield batches of any size, and for repeatedly creating small batches of any target type.
- When performing them on terrain that isn't perfectly flat, it is advised to stand atop a fully-driven Stake to minimize the chance of accidentally fail-dropping a fused shield.
Page-specific info
- The steps differ slightly depending on target type, so what is really one method is divided into 3 for clarity reasons.
- Each method has a "steady" variant and a "fast" variant, which aim to maximize ease/speed respectively.
- The Steady variant clones each Octo-Balloon Shield just before use, which inadvertently locks out Fuse targeting for about a second, but simplifies the steps.
- The Fast variant clones an inventory-full of Octo-Balloon Shields at a time, which minimizes targeting lockout, but complicates the steps.
Turbo Replication discovered by Aergyl - Jan 31, 2026
Batch methods developed by Squidwest - Mar 05, 2026
The Setup 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
- This is the base part of the setup, which only needs to be created once, and can be used for all the below methods.
- Thus, the below methods will assume this portion was already performed, and will use the established names for the components.
Requirements
- A DI Shield
A - An Octo Balloon
- A Shock Fruit (or other shock source)
Steps:
- Dupe 3 copies of
A - Use
Ato Ghost DI DI shieldB, then dispose of the normal parent - Use
Aand normal parentCto Ghost DI an Octo Balloon - Smuggle
Band equipC - Get shocked with shield unsheathed; this will purgatorize
Band cause it to only attach when it has a dependency chain back to Link viaA - Use
Cso that the Octo Ballon detangles from it;Ccan then be disposed of or reused in the DI process
Method 10:
For Shields 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
- This method is the simplest and fastest of the Turbo Cloning methods, making it ideal for quickly producing DI Ghosts to, for example, PSLOT objects.
- Nothing extra is required besides the base setup.
Shields - Steady Variant
- Zuggle Drop
Ato attachB - Equip another shield and a random 1-handed weapon, then unsheathe them
- Face
Aand pick up a dupe of it, then drop a target shield on the ground (if not already present) and turn to face the target - Every other repetition, instead turn to the target first, then dupe (as the target will be past
A) - Highlight the target with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to the dupe of
A - Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be stuck in midair with a displaced pickup prompt) - Repeat from step 3/4, depending on cycle parity, until satisfied
- Pick up and drop
Ato detachB; the setup will remain ready until needed again
Done correctly, each new target will drop on the opposite side of Link as the previous one, and none will block A from being duped from. The only necessary movement will be a single 180 degree turn per DI.
Resources
Mistake recovery
- If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable). A new target will need to be duped from one of the prior targets.
- If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target 1]
D[Normal Parent 1]
E[Dupe of A]
F[Target 2]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Becomes| F
E -->|Becomes| G
Shields - Fast Variant
- Zuggle Drop
Ato attachB. - Equip another shield and a random 1-handed weapon, then unsheathe them
- Drop many targets (up to 21) in a pile on one side of
A - Fill the shield inventory with dupes of
A - Highlight any target in the pile with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to a dupe of
A - Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be stuck in midair with a displaced pickup prompt) - Repeat from step 5 until either the dupes of A run out, or the target pile runs out
- Either dupe more copies of
A, or turn to face the pile of detangled parents, respectively - Continue until satisfied
- Pick up and drop
Ato detachB; the setup will remain ready until needed again
Resources
Mistake recovery
- If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable). The large pool of potential targets generally prevents this from affecting the process.
- If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target From Pool 1]
D[Normal Parent 1]
E[Dupe of A]
F[Target Pool 2]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Enters| F
E -->|Becomes| G
Method 11:
For Weapons/Bows 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
- Due to the fact that the parents are still shields, this method produces a (fuseless) duplicate of A as a byproduct each time it is used.
- Careful movement and a flat space (and perhaps a Stake to stand on) will prevent this from becoming a problem.
- Besides the base setup, at least one of the target will be needed. A DI Ghost of it is preferred, but will be created if not yet prepared.
Weapons/Bows - Steady Variant
- If a DI ghost of the target is already prepared, place it next to
A - Leave only one empty space in the Shield pouch and the target type's pouch. This will allow both
Aand the target to be consistently duplicated (versus duping 2 of one and none of the other) - Zuggle Drop
Ato attachB - Equip another shield and a random weapon, then unsheathe them
- Face A and pick up a dupe of it (and the target, if possible)
- Drop the (dupe of the) target and turn around, then highlight it with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to the Octo Balloon Shield
- Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be stuck in midair with a displaced pickup prompt) - If a DI Ghost of the target was not yet prepared, there is now one to be used for duping
- The DI'd targets will build up on the opposite side of Link as
A, while the spent dupes ofAwill build up behind it, neither obstructing duplication - Repeat from step 5 until satisfied
- Pick up and drop
Ato detachB
Resources
Mistake recovery
If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable).
If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target 1]
D[Normal Parent 1]
E[Dupe of A]
F[Discarded]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Becomes| F
E -->|Becomes| G
Weapons/Bows - Fast Variant
- Zuggle Drop
Ato attachB - Equip another shield and a random 1-handed weapon, then unsheathe them.
- Drop many targets (up to 21) in a pile on one side of
A - Stand on the other side of
Aand fill the shield inventory with dupes ofA - Highlight any target in the pile with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to a dupe of
A - Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be stuck in midair with a displaced pickup prompt) - Repeat from step 5 until either the dupes of
Arun out, or the target pile runs out - Dupe more of whatever was depleted before continuing.
- Continue until satisfied
- Pick up and drop
Ato detachB; the setup will remain ready until needed again
Resources
Mistake recovery
If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable).
If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target From Pool]
D[Normal Parent 1]
E[Dupe of A]
F[Discarded]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Becomes| F
E -->|Becomes| G
Method 12:
For Non-equipment 1.2.0+
1.2.0 1.2.1 1.3.0/1.4.0 1.4.1 1.4.2 1.4.3 Switch 2
- Unlike equipment, DI Ghost objects (even materials from the pouch) cannot be used as a cloning source, or interacted with in general, so they are typically less useful to DI.
- This method is provided mostly for posterity, but there are occasional uses for DI Ghost objects, so who knows what may come.
- Besides the base setup, one of the target object will be required for each DI Ghost to be made.
Objects - Steady Variant
- Zuggle Drop
Ato attachB - Equip another shield and a random weapon, then unsheathe them
- Face
Aand pick up a dupe of it - Drop/Deploy a target material/device and highlight it with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to the dupe of
A - Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be floating in the air, not attached to the normal parent) - Repeat from Step 3 until satisfied
- Pick up and drop
Ato detachB
Resources
Mistake recovery
If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable).
If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target 1]
D[Normal Parent 1]
E[Dupe of A]
F[Discarded]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Becomes| F
E -->|Becomes| G
Objects - Fast Variant
- Zuggle Drop
Ato attachB - Equip another shield and a random weapon, then unsheathe them
- Face
Aand fill the inventory with dupes of it - Drop/Deploy many target materials/devices and highlight one with Fuse
- Start holding ZL and pause the game a few frames later; one way to do this is to also start holding L at the same time, and select the Map Rune
- Drop the equipped shield and swap to a dupe of
A - Unpause the game and mash Cancel (
B/X) to Octo Detangle the target from both parents (if successful, it will be floating in the air, not attached to the normal parent) - Repeat from Step 3 until satisfied
- Pick up and drop
Ato detachB
Resources
Mistake recovery
If a detanglement is failed, disregard the still-attached target and continue as normal. Don't detangle it later, as it will remain persistently Cold Fused to A (which can eventually make it unusable).
If a DI is failed, continue as though it was never attempted.
Method Structure Diagram
graph TD
A["DI Ghost (A)"]
B["Purgatorized<br/>DI Ghost (B)"]
OCTO["DI Ghost<br/> Octo Balloon"]
C[Target From Pool]
D[Normal Parent 1]
E[Dupe of A]
F[Discarded]
G[Normal Parent 2]
A -->|DI| B
A -->|DI| OCTO
B -->|DI| C
D -->|DI| C
E -->|Detangles| D
D -->|Becomes| F
E -->|Becomes| G
Notes
- Like all glitches involving FE, special considerations are required to use these methods on Replacement Actors. Without these considerations, the game will crash as soon as Fuse is pressed.
References and Resources
Discord References
- Overload + DS Culling
- Overload + Torch Culling
- Overload + Limbo
- Overload + Aerophasing is barely worth citing
- Chaining + DS Culling
- Chaining + Mineru culling is pretty okay I might make a referent for it if one doesn't already exist
- So is Chaining + Aerophasing
- Chaining + Manual Culling is okay I guess?
- Chaining + Torch Culling is bad and naughty and should be set adrift
- Batch Turbo Cloning for shields
- Batch Turbo Cloning for weapons/bows
- Batch Turbo Cloning for objects/materials
- Fast Batch Turbo Cloning Methods